On your continuing adventures through Dragonflight and the Dragon Isles, you’ll step foot into the Ohn’ahran Plains.
Named after the Wild God of the Wind, Ohn'ahra, it's a viridescent grassland that rise gently upward from the Waking Shores, with mellow hills and steppes worn smooth by wind and river. This region boasts prominent and dramatic elevations that become more mountainous, and geysers are alive with erupting columns of boiling steam.
Once home to the green dragonflight, nature thrives in the Ohn'ahran Plains. Magnificent, lush greenery abounds, and calm waters flow through the Emerald Gardens, an area alive with natural wonder drawn from the magic of the Emerald Dream.
The endlessly open plains are abundant with life, and the landscape is dotted with singing stones.
Adventure Lies Ahead in the Dungeons of the Ohn’ahran Plains
The Nokhud Offensive
After Clan Nokhud captured the ancient eagle spirit, Ohn’ahra, civil war spread across the Ohn’ahran plains like wildfire. To the other clans, Ohn’ahra is more than a mere spirit: she is their goddess. Primalists summon elemental forces, and necromancers command the spirits of legendary centaur. Beset by enemies, the other Maruuk clans rally. The Nokhud tyrant, Balakar Khan, watches from afar, bellowing commands. Relentless enemy offenses will continue until his forces submit. The battlefield awaits.
Granyth: Granyth casts his shadow over the plains of Ohn’ahra appearing as an omen of death and destruction. As battles between centaur clans rage across the plains, he knows it is time to destroy his ancient enemies once and for all. Soon he will land on the battlefield. Clan Shikaar’s ballistae will be ready.
The Raging Tempest: Violent storm winds that ravage the plains of Ohn’ahra have coalesced into an avatar of the storm. The Raging Tempest continues to gather power to devastate not only the plains of Ohn’ahra, but eventually the entirety of the Dragon Isles. Unless champions can defeat the stormcasters and dispel their relentless elemental, Primalist chaos will reign on the plains.
Teera and Maruuk: Ukhel necromancers are resurrecting legendary centaur. The spirits of the first matriarch, Teera, and the centaur’s greatest warrior, Maruuk have risen from their graves. Once their furty has abated, perhaps they can find rest again…and eternal peace.
Balakar Khan: Balakar Khan is the ruthless and mighty leader of the Nokhud clan. His stormcasters have captured the great eagle spirit Ohn’ahra, and he wants to seize the Windmother’s power. Hatred unites his clan against all “outsiders.” As the relentless offensive continues, someone must stand up to this tyrant.
Ohn'ahran's Denizens and Wildlife
Vast plateaus and mesas are home to the growing clans of centaurs, each a unique culture unto itself and masters of different specialties. The centaur clans are deeply connected to the land, maintaining their traditions, and those seeking to assist can earn their trust.
This region is teeming with life. High grasses surround watering holes that draw in large wildlife that provide ample prey for the hungry proto-dragons soaring through the skies. Here are some of the creatures you'll happen upon in your travels.