Hi, I’m Chris Robinson, senior art director of World of Warcraft. In this last installment of this four-part Artcraft series, WoW community manager Bashiok sat down with a few of the level designers who created Nagrand to pick their brains a bit more on the process of creating the zone.
Our latest zone preview takes us into the expansive hills and rocky outcroppings of Nagrand, where great beasts cause the ground to quake beneath their feet, and the wolf riders of the Warsong clan are always on the prowl. But they’re not the only ones who make this verdant land their home. We sat down with Senior Game Designer Eric Maloof and Associate Game Designer Kurt Sparkuhl to learn more.
Little progress has been made toward mending Azeroth's dire condition. Thrall has nonetheless continued forging ahead in search of answers. Most recently, he journeyed to his ancestors' lands in Nagrand on the shattered world of Outland. At the fabled Throne of the Elements, he has met with other wise shaman, including the venerable dwarf Gavan Grayfeather, hoping to glean even the smallest shred of insight that could help him save Azeroth from ruin.