Topic: World of Warcraft Class Design & Balance Hosts: Community Managers Bashiok and Zarhym Panelists: Class Designers Celestalon, Ghostcrawler, Koraa, Watcher, Wradyx, and Xelnath
"Dev Watercooler" is a blog series that provides an inside look into the thoughts and discussions happening within the World of Warcraft development team. In our first entry, Lead Systems Designer Greg "Ghostctrawler" Street laid down a few ground rules: 1. No promises are being made in these Dev Watercooler blogs. 2. Don't read too much between the lines. 3. No complaints about the topic not being what you want to see covered.
Did you know that you can control the position and presence of your character’s statistics in the character info frame?
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.
When we itemize armor and weapons, we nearly always give them a set amount of Stamina and a set amount of Strength, Agility, or Intellect. We call these the primary stats. The secondary stats include haste, dodge, crit, and mastery, as well as stats with cap targets, like hit and expertise. I'll discuss those, as well as Spirit, a little later.