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Zone Preview: Spires of Arak

In our latest Warlords of Draenor preview, we turn our gaze upward to the Spires of Arak, a zone of soaring heights and shadow-drenched crags—but as with much of Draenor, the beauty of this place hides something sinister. Game Designer Don Adams and Associate Quest Designer Johnny Cash fill us in on what to expect.

10 years ago
Warlords of Draenor Zone Preview: Nagrand

Our latest zone preview takes us into the expansive hills and rocky outcroppings of Nagrand, where great beasts cause the ground to quake beneath their feet, and the wolf riders of the Warsong clan are always on the prowl. But they’re not the only ones who make this verdant land their home. We sat down with Senior Game Designer Eric Maloof and Associate Game Designer Kurt Sparkuhl to learn more.

10 years ago
Warlords of Draenor Zone Preview: Gorgrond

Our perilous journey through Draenor now takes us into the treacherous jungles and unforgiving canyons of Gorgrond, where opposing primeval forces are locked in an eternal battle. Senior Game Designer Steve Burke, Associate Game Designer Zachariah Owens, and Game Designer Ryan Shwayder share what this savage land has in store.

10 years ago
Warlords of Draenor Zone Preview: Talador

Our journey into the wilds of Draenor takes us next into Talador. We unabashedly absconded with a little of Associate Quest Designer Johnny Cash’s time to learn what’s happening here at the heart of draenei civilization.

10 years ago
Coffee with the Devs – Stat Updates for Warlords of Draenor

In this Coffee with the Devs, we’d like to give an update on secondary and minor stats in Warlords of Draenor. A lot has changed since we first revealed our plans at BlizzCon, so this blog will not only cover the latest developments related to what we’ve already discussed, but also go into detail on some new changes we’ve got in the pipeline.

10 years ago
Coffee with the Devs: Raiding Azeroth Part 3—Warlords of Draenor

In the final installment of this Dev Watercooler series, Lead Game Designer Ion “Watcher” Hazzikostas walks you through the team’s raid design philosophy for Warlords of Draenor.

10 years ago
Warlords of Draenor: A Look at PvP

Sharpen your axes! In World of Warcraft: Warlords of Draenor, a slew of savage new challenges, rewards, and user-interface improvements wait for PvP combatants—along with a brand new world PvP zone.

10 years ago
Warlords of Draenor: Journey into Draenor

A new journey lies before the heroes of Azeroth—one fraught with new challenges and new enemies, marked by great deeds both noble and destructive. In Warlords of Draenor, players will travel to Draenor—homeworld of the orcs and bastion of the draenei—before it was shattered into what is now known as Outland.

10 years ago
Warlords of Draenor: Adventuring from 90 to 100

World of Warcraft: Warlords of Draenor will take players on a journey to the savage world of Draenor to stand against a new formidable threat to Azeroth: the Iron Horde. Just step through the Dark Portal, and the battle will begin. . . .

10 years ago
World of Warcraft: Warlords of Draenor BlizzCon 2013 FAQ

World of Warcraft®: Warlords of Draenor™, the fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft’s brutal past.

10 years ago
5.3: Escalation Round-Up

The struggle for Pandaria threatens to engulf all Azeroth, and you’re at the forefront of the conflict. All that you need to know for Patch 5.3 Escalation have been collected here.

11 years ago
Interview with Tom Chilton on Patch 5.3: Escalation

In Patch 5.3: Escalation, players fight back against the aggressive reign of Garrosh Hellscream, once proud War Chief of the Horde. To prepare you for this monumental struggle, the Blizzard Insider discussed the content in Escalation with Game Director Tom Chilton.

11 years ago
Preparing for PvP In 5.2 - Update

If you haven’t been keeping up on the latest World of Warcraft news, you might not be aware that World of Warcraft Patch 5.2: Throne of Thunder is on the horizon. Well, 5.2 is well on its way and it’s bringing PvE features like a brand new questing hub and a huge new raid, but it’s also introducing new features that will have a significant impact on the PvP aspects of World of Warcraft, including a number of class and gearing changes.

11 years ago
I Am Legendary

With the release of Mists of Pandaria, we introduced a new Legendary quest line, available to all classes and factions. Let’s catch up with the quest line so far and take a peek at what’s to come in patch 5.2: Rise of the Thunder King.

11 years ago
Preparing to Kill a King - Updated

With 5.2 fast approaching I’ve been wanting to get my thoughts together on how I should be playing in the last couple weeks before the patch. Are there any reps I should catch up on; do I need to worry about spending currencies or upgrading items; and just in general what do I need to start doing now to maximize my play time before and after the patch releases?

11 years ago
Coffee with the Devs: Encounter Tuning by Watcher

In this blog, I’d like to shed some light on an aspect of our design that may unfortunately seem inscrutable or even arbitrary: how and when we make adjustments to our raid encounters once they’re on the live servers.

11 years ago