Live Mists of Pandaria Developer Q&A Thursday

Developer
October 26th by Zarhym

This Thursday, October 27, we’ll be hosting a one-hour live online developer Q&A with Lead Content Designer Cory “Mumper” Stockton and Lead Systems Designer Greg “Ghostcrawler” Street, beginning at 5:00 p.m. PDT. I’ll be moderating the discussion to help facilitate a smooth and productive conversation. Given all the information revealed last weekend at BlizzCon 2011, we feel it’s fitting for this chat to be focused on the next expansion, World of Warcraft: Mists of Pandaria.

While we’ve held some developer “chats” in the past, we’re going to be using CoverItLive for this event. We welcome anyone to join us for the chat, but in order to participate you’ll want to visit the official CoverItLive website beforehand to create an account -- it only takes a few moments. The Q&A itself, however, will take place on the front page of our website with the CoverItLive platform embedded in a blog.

Once the chat goes live, all you have to do is log into the CoverItLive client embedded on our front page, ask any question relating to Mists of Pandaria, and read along as the developers field as many questions as they can. This will be a moderated chat, meaning your questions will only initially be seen by the developers. If selected, your question will be published for all to see, and an answer will be provided. We ask that you keep the questions as concise as possible and understand that we won’t be able to get to all of them. We’ll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling for the entire audience. Questions can no longer be submitted once the chat ends, but you’ll still be able to review a transcript of the questions and answers that were posted.

We’ll be taking note of what works and what doesn’t during this Thursday’s chat, as we hope to make CoverItLive our standard tool for facilitating live developer Q&A sessions going forward. Join us this Thursday at 5:00 p.m. and let’s all work to make this a successful discussion between players and developers!