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Dev Watercooler: Building Healthy Gameplay

Last week, we talked about squishing stats and pruning unnecessary complexity as part of our design goals for World of Warcraft: Warlords of Draenor. This time, we'll look at a few topics all related to one vital element: health.

10 years ago
Ask The Devs #11 -- Healing

The answers are in from our latest installment of Ask the Devs!

13 years ago
“Why Does Blizzard Hate Healers?”

You may have heard that healing in Cataclysm is going to feel different. The role will be more challenging, particularly in terms of resource management. This won’t be news to a lot of regular forum readers, but I see enough “why nerf healers?” concerns that I thought it was still a worthwhile topic for an inaugural developer blog.

13 years ago