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blog results for Ghostcrawler
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Dev Watercooler -- Bloody Mitigation

We recently buffed tank threat significantly and suggested that we would fill in any potential lost gameplay with new gameplay. What I meant by that was that if tanks don’t need to hit their buttons to generate threat, they may realize they don’t need to hit most of their buttons at all, and just stand there waiting until the right time to Shield Wall. Going a GCD or two without using a combat ability is fine with us. Standing around much longer than that gets boring quickly. What we proposed is that tanks should ideally want to hit their buttons because it keeps them alive. I didn’t elaborate on that too much except to say it would feel more like the Blood DK method of tanking, which prompted some players to state that they didn’t like the DK model, or to point out that the DK model is not just active but reactive. Fair enough.

13 years ago
Explorers' League Journal: Entry VIII

Welcome back, travelers! Friday is upon us once more, so let's take a quick look at all the latest game and community developments.

13 years ago
Wow, Dungeons are Hard!

We've seen and heard a lot of discussion about the challenge presented by the Cataclysm Heroic dungeons, and to a lesser extent the raids. I'm not sure this is the kind of issue where we're going to be able to change anyone’s mind on the subject, but I can try to provide more insight into our point of view as well as offer some suggestions for success.

13 years ago
Explorers' League Journal: Entry VII

Welcome, travelers, to the seventh edition of the Explorers’ League Journal, and the first edition of the new year. Here's just a handful of the happenings you might have missed over the holidays.

13 years ago